![]() ![]() ![]() And then you will often have to execute those orders or experience the consequences of them as Carter.” Mudle explained that “as Jara, you will often be giving orders and making big command decisions. Given Dramatic Labs’ Telltale pedigree, it’s no surprise that, while there will be some action events, the bulk of Resurgence’s gameplay comes in the form of making choices in dialogue and in more action-oriented moments.īut since you’re experiencing the story from two different characters’ perspectives, choices you make as one can now affect the other. What’s really interesting about the dual protagonist setup is how that will play into Resurgence’s choice-based gameplay. Resurgence gives us an opportunity to meet two different casts of characters: the bridge crew through Rydek and the engineering crew through Diaz. While classic Star Trek media always brought in characters from the lower decks, the focus has generally been on the officers on the ship. Diaz, on the other hand, is an engineering crewperson-not even a Geordi La Forge, but more like a Reggie Barclay (without the creep factor)-representing the lower decks. Rydek represents the “upper decks” as a first officer and member of the bridge crew. ![]() One of the things that makes Resurgence feel like a new way to explore the Star Trek universe is the choice to let players take on the role of two different characters. Seeing Spock, Rydek, and the Resolute’s Captain Solano-who is trying to make up for his own recent mistakes that resulted in loss of life and nearly the destruction of his ship-discuss the complex and intricate politics involved in navigating their diplomatic mission was infinitely more engaging to me than if they’d just been shooting at aliens with their phasers. When I asked them what were some of the phrases on their “vision board” for Resurgence, Martin mentioned “authenticity,” “relationships and camaraderie,” and “moral and ethical choices.” At least in the opening scenes, Dramatic Labs has seemingly managed to tap into that secret sauce that makes a good Star Trek narrative. Watching the demo felt like watching a lost Star Trek episode from the Next Generation and Deep Space Nine era. To make matters more complicated, neither group belongs to the Federation, but the Federation had at one point traded dilithium with the Alydians, a fact that could make the diplomats on the USS Resolute-including Ambassador Spock-less trustworthy to the Hotari. For decades, the “salt of the earth” Hotari have served as the labor force for the more “military-oriented” Alydians, mining their own moon for dilithium.Īs the game begins, the Hotari have finally taken back what they feel is rightfully theirs, capturing their mines from the Alydians, whose technology made it possible to extract the dilithium in the first place, and the Alydians are moving in a military fleet to take the mines back. It’s in the specifics of this conflict where Resurgence begins to feel like a real Star Trek story. Set in 2380 (a year after the events of Star Trek: Nemesis), Star Trek Resurgence tells the story of two crew members on the USS Resolute-first officer Jara Rydek and rookie engineer Carter Diaz-as they set out on a diplomatic mission to prevent an all-out war between two alien races. But you probably recognize the name Telltale Games, which is where many of Dramatic Labs’ creative team hails from, including lead writer Dan Martin and cinematic director Kent Mudle, who walked me through the demo. That name might not sound familiar, as this is the studio’s first game. There’s a reason Star Trek Resurgence isn’t another run-of-the-mill space combat sim, and that’s because it’s being developed by Dramatic Labs. It’s too early to tell if Star Trek Resurgence will be a good Star Trek game, but after observing a half-hour, hands-off demo of it, what I can say is that the people developing it understand what makes Star Trek special. Obviously there is violent conflict in its universe, but what I appreciate about the franchise is how it thoughtfully explores complex ethical questions in a fun and digestible sci-fi setting. While most games based on the franchise try to shoehorn expected versions of action and violence into a Star Trek narrative, that’s just not what I love about Star Trek. I’m not saying they don’t exist I’m just saying that I’ve never played one that captured what I love about Star Trek. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |